Window_TitleCommand.prototype.makeCommandList = function() {
    const continueEnabled = this.isContinueEnabled();
    this.addCommand(TextManager.newGame, "newGame");
    this.addCommand(TextManager.continue_, "continue", continueEnabled);
    this.addCommand(TextManager.options, "options");
    // this.addCommand('关于', "about");
    this.addCommand('退出', "exit");
};
Scene_Title.prototype.createCommandWindow = function() {
    const background = $dataSystem.titleCommandWindow.background;
    const rect = this.commandWindowRect();
    this._commandWindow = new Window_TitleCommand(rect);
    this._commandWindow.setBackgroundType(background);
    this._commandWindow.setHandler("newGame", this.commandNewGame.bind(this));
    this._commandWindow.setHandler("continue", this.commandContinue.bind(this));
    this._commandWindow.setHandler("options", this.commandOptions.bind(this));
    // this._commandWindow.setHandler("about", this.commandOptions.bind(this));
    this._commandWindow.setHandler("exit", this.popScene.bind(this));
    this.addWindow(this._commandWindow);
};